- Added a new field to the Actor class which stores the amount of ticks passed since the game started on the moment the actor was spawned.
- Added a function to the Actor class to get its spawn time relative to the current level. - Added spawn time information to the output of the "info" console command.
This commit is contained in:
parent
b1d35eb0b3
commit
a6dbfcf9c2
4 changed files with 35 additions and 3 deletions
|
|
@ -348,6 +348,7 @@ DEFINE_FIELD(AActor, BloodTranslation)
|
|||
DEFINE_FIELD(AActor, RenderHidden)
|
||||
DEFINE_FIELD(AActor, RenderRequired)
|
||||
DEFINE_FIELD(AActor, friendlyseeblocks)
|
||||
DEFINE_FIELD(AActor, SpawnTime)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
@ -528,8 +529,9 @@ void AActor::Serialize(FSerializer &arc)
|
|||
A("selfdamagefactor", SelfDamageFactor)
|
||||
A("stealthalpha", StealthAlpha)
|
||||
A("renderhidden", RenderHidden)
|
||||
A("renderrequired", RenderRequired);
|
||||
A("friendlyseeblocks", friendlyseeblocks);
|
||||
A("renderrequired", RenderRequired)
|
||||
A("friendlyseeblocks", friendlyseeblocks)
|
||||
A("spawntime", SpawnTime);
|
||||
}
|
||||
|
||||
#undef A
|
||||
|
|
@ -5006,6 +5008,7 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
|
|||
AActor *actor;
|
||||
|
||||
actor = static_cast<AActor *>(const_cast<PClassActor *>(type)->CreateNew ());
|
||||
actor->SpawnTime = level.totaltime;
|
||||
|
||||
// Set default dialogue
|
||||
actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName);
|
||||
|
|
@ -8063,6 +8066,25 @@ void AActor::SetTranslation(FName trname)
|
|||
// silently ignore if the name does not exist, this would create some insane message spam otherwise.
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// AActor :: GetLevelSpawnTime
|
||||
//
|
||||
// Returns the time when this actor was spawned,
|
||||
// relative to the current level.
|
||||
//
|
||||
//==========================================================================
|
||||
int AActor::GetLevelSpawnTime() const
|
||||
{
|
||||
return SpawnTime - level.totaltime + level.time;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, GetLevelSpawnTime)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
ACTION_RETURN_INT(self->GetLevelSpawnTime());
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROP A_RestoreSpecialPosition
|
||||
|
|
@ -8587,5 +8609,8 @@ void PrintMiscActorInfo(AActor *query)
|
|||
Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
|
||||
Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
|
||||
Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
|
||||
Printf("Spawn time: %d ticks (%f seconds) after game start, %d ticks (%f seconds) after level start\n",
|
||||
query->SpawnTime, (double) query->SpawnTime / TICRATE,
|
||||
query->GetLevelSpawnTime(), (double) query->GetLevelSpawnTime() / TICRATE);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue