- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
- Removed #pragma warnings from cmdlib.h and fixed the places where they were still triggered. These #pragmas were responsible for >90% of the GCC warnings that were not listed in VC++. - Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the parameter handling of the sound functions for attenuation was changed. Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values. Also added the option to specify attenuation with direct values in addition to the predefined names. SVN r1583 (trunk)
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47 changed files with 170 additions and 140 deletions
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@ -629,7 +629,7 @@ void DActiveButton::Serialize (FArchive &arc)
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Super::Serialize (arc);
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if (arc.IsStoring ())
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{
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sidenum = m_Side ? m_Side - sides : -1;
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sidenum = m_Side ? SDWORD(m_Side - sides) : -1;
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}
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arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
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if (arc.IsLoading ())
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