Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess
This commit is contained in:
commit
a7529ce3b4
47 changed files with 233 additions and 69 deletions
|
|
@ -764,7 +764,7 @@ void D_Display ()
|
|||
//
|
||||
|
||||
// Check for the presence of dynamic lights at the start of the frame once.
|
||||
if (gl_lights)
|
||||
if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
|
||||
{
|
||||
TThinkerIterator<ADynamicLight> it(STAT_DLIGHT);
|
||||
level.HasDynamicLights = !!it.Next();
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include "actor.h"
|
||||
#include "cycler.h"
|
||||
|
||||
EXTERN_CVAR(Bool, r_dynlights)
|
||||
EXTERN_CVAR(Bool, gl_lights)
|
||||
EXTERN_CVAR(Bool, gl_attachedlights)
|
||||
|
||||
|
|
|
|||
|
|
@ -1567,7 +1567,11 @@ DBaseStatusBar *CreateCustomStatusBar(int scriptno)
|
|||
auto script = SBarInfoScript[scriptno];
|
||||
if (script == nullptr) return nullptr;
|
||||
|
||||
auto sbar = (DBaseStatusBar*)PClass::FindClass("SBarInfoWrapper")->CreateNew();
|
||||
PClass *sbarclass = PClass::FindClass("SBarInfoWrapper");
|
||||
assert(sbarclass != nullptr);
|
||||
assert(sbarclass->IsDescendantOf(RUNTIME_CLASS(DBaseStatusBar)));
|
||||
auto sbar = (DBaseStatusBar*)sbarclass->CreateNew();
|
||||
|
||||
auto core = new DSBarInfo(sbar, script);
|
||||
sbar->PointerVar<DSBarInfo>("core") = core;
|
||||
sbar->SetSize(script->height, script->_resW, script->_resH);
|
||||
|
|
|
|||
|
|
@ -247,6 +247,31 @@ static void CreateBaseStatusBar()
|
|||
StatusBar->SetSize(0);
|
||||
}
|
||||
|
||||
static void CreateGameInfoStatusBar(bool &shouldWarn)
|
||||
{
|
||||
auto cls = PClass::FindClass(gameinfo.statusbarclass);
|
||||
if (cls == nullptr)
|
||||
{
|
||||
if (shouldWarn)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "Unknown status bar class \"%s\"\n", gameinfo.statusbarclass.GetChars());
|
||||
shouldWarn = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cls->IsDescendantOf(RUNTIME_CLASS(DBaseStatusBar)))
|
||||
{
|
||||
StatusBar = (DBaseStatusBar *)cls->CreateNew();
|
||||
}
|
||||
else if (shouldWarn)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "Status bar class \"%s\" is not derived from BaseStatusBar\n", gameinfo.statusbarclass.GetChars());
|
||||
shouldWarn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ST_CreateStatusBar(bool bTitleLevel)
|
||||
{
|
||||
if (StatusBar != NULL)
|
||||
|
|
@ -255,6 +280,8 @@ void ST_CreateStatusBar(bool bTitleLevel)
|
|||
StatusBar = NULL;
|
||||
}
|
||||
|
||||
bool shouldWarn = true;
|
||||
|
||||
if (bTitleLevel)
|
||||
{
|
||||
CreateBaseStatusBar();
|
||||
|
|
@ -268,11 +295,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
|
|||
int sbarinfofile = Wads.GetLumpFile(sbarinfolump);
|
||||
if (gameinfo.statusbarclassfile >= gameinfo.statusbarfile && gameinfo.statusbarclassfile >= sbarinfofile)
|
||||
{
|
||||
auto cls = PClass::FindClass(gameinfo.statusbarclass);
|
||||
if (cls != nullptr)
|
||||
{
|
||||
StatusBar = (DBaseStatusBar *)cls->CreateNew();
|
||||
}
|
||||
CreateGameInfoStatusBar(shouldWarn);
|
||||
}
|
||||
}
|
||||
if (StatusBar == nullptr && SBarInfoScript[SCRIPT_CUSTOM] != nullptr)
|
||||
|
|
@ -291,11 +314,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
|
|||
// SBARINFO failed so try the current statusbarclass again.
|
||||
if (StatusBar == nullptr)
|
||||
{
|
||||
auto cls = PClass::FindClass(gameinfo.statusbarclass);
|
||||
if (cls != nullptr)
|
||||
{
|
||||
StatusBar = (DBaseStatusBar *)cls->CreateNew();
|
||||
}
|
||||
CreateGameInfoStatusBar(shouldWarn);
|
||||
}
|
||||
}
|
||||
if (StatusBar == nullptr)
|
||||
|
|
@ -311,6 +330,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
|
|||
auto cls = PClass::FindClass(defname);
|
||||
if (cls != nullptr)
|
||||
{
|
||||
assert(cls->IsDescendantOf(RUNTIME_CLASS(DBaseStatusBar)));
|
||||
StatusBar = (DBaseStatusBar *)cls->CreateNew();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@
|
|||
|
||||
void FDrawInfo::SetupSubsectorLights(GLFlat *flat, int pass, subsector_t * sub, int *dli)
|
||||
{
|
||||
if (isFullbrightScene()) return;
|
||||
if (dli != NULL && *dli != -1)
|
||||
{
|
||||
gl_RenderState.ApplyLightIndex(GLRenderer->mLights->GetIndex(*dli));
|
||||
|
|
@ -84,7 +83,6 @@ void FDrawInfo::SetupSubsectorLights(GLFlat *flat, int pass, subsector_t * sub,
|
|||
|
||||
void FDrawInfo::SetupSectorLights(GLFlat *flat, int pass, int *dli)
|
||||
{
|
||||
if (isFullbrightScene()) return;
|
||||
if (dli != NULL && *dli != -1)
|
||||
{
|
||||
gl_RenderState.ApplyLightIndex(GLRenderer->mLights->GetIndex(*dli));
|
||||
|
|
@ -303,6 +301,7 @@ void FDrawInfo::DrawFlat(GLFlat *flat, int pass, bool trans) // trans only has m
|
|||
int rel = getExtraLight();
|
||||
|
||||
auto &plane = flat->plane;
|
||||
auto processLights = level.HasDynamicLights && !isFullbrightScene();
|
||||
gl_RenderState.SetNormal(plane.plane.Normal().X, plane.plane.Normal().Z, plane.plane.Normal().Y);
|
||||
|
||||
switch (pass)
|
||||
|
|
@ -316,19 +315,19 @@ void FDrawInfo::DrawFlat(GLFlat *flat, int pass, bool trans) // trans only has m
|
|||
{
|
||||
gl_RenderState.SetMaterial(flat->gltexture, CLAMP_NONE, 0, -1, false);
|
||||
gl_RenderState.SetPlaneTextureRotation(&plane, flat->gltexture);
|
||||
DrawSubsectors(flat, pass, (pass == GLPASS_ALL || flat->dynlightindex > -1), false);
|
||||
DrawSubsectors(flat, pass, processLights && (gl.lightmethod == LM_DIRECT || flat->dynlightindex > -1), false);
|
||||
gl_RenderState.EnableTextureMatrix(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_RenderState.SetMaterial(flat->gltexture, CLAMP_XY, 0, -1, false);
|
||||
DrawSkyboxSector(flat, pass, (pass == GLPASS_ALL || flat->dynlightindex > -1));
|
||||
DrawSkyboxSector(flat, pass, processLights && (gl.lightmethod == LM_DIRECT || flat->dynlightindex > -1));
|
||||
}
|
||||
gl_RenderState.SetObjectColor(0xffffffff);
|
||||
break;
|
||||
|
||||
case GLPASS_LIGHTSONLY:
|
||||
if (!trans || flat->gltexture)
|
||||
if ((!trans || flat->gltexture) && processLights)
|
||||
{
|
||||
ProcessLights(flat, trans);
|
||||
}
|
||||
|
|
@ -353,7 +352,7 @@ void FDrawInfo::DrawFlat(GLFlat *flat, int pass, bool trans) // trans only has m
|
|||
else gl_RenderState.AlphaFunc(GL_GEQUAL, 0.f);
|
||||
gl_RenderState.SetMaterial(flat->gltexture, CLAMP_NONE, 0, -1, false);
|
||||
gl_RenderState.SetPlaneTextureRotation(&plane, flat->gltexture);
|
||||
DrawSubsectors(flat, pass, (gl.lightmethod == LM_DIRECT || flat->dynlightindex > -1), true);
|
||||
DrawSubsectors(flat, pass, processLights && (gl.lightmethod == LM_DIRECT || flat->dynlightindex > -1), true);
|
||||
gl_RenderState.EnableTextureMatrix(false);
|
||||
}
|
||||
if (flat->renderstyle==STYLE_Add) gl_RenderState.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
|
|
|||
|
|
@ -151,6 +151,7 @@ public:
|
|||
void SightCheck::P_SightOpening(SightOpening &open, const line_t *linedef, double x, double y)
|
||||
{
|
||||
open.portalflags = 0;
|
||||
open.bottom = open.top = 0;
|
||||
sector_t *front = linedef->frontsector;
|
||||
sector_t *back = linedef->backsector;
|
||||
|
||||
|
|
@ -159,8 +160,10 @@ void SightCheck::P_SightOpening(SightOpening &open, const line_t *linedef, doubl
|
|||
// single sided line
|
||||
if (linedef->flags & ML_PORTALCONNECT)
|
||||
{
|
||||
if (!front->PortalBlocksSight(sector_t::ceiling)) open.portalflags |= SO_TOPFRONT;
|
||||
if (!front->PortalBlocksSight(sector_t::floor)) open.portalflags |= SO_BOTTOMFRONT;
|
||||
if (!front->PortalBlocksSight(sector_t::ceiling)) open.top = LINEOPEN_MAX, open.portalflags |= SO_TOPFRONT;
|
||||
if (!front->PortalBlocksSight(sector_t::floor)) open.bottom = LINEOPEN_MIN, open.portalflags |= SO_BOTTOMFRONT;
|
||||
if (open.top == 0) open.top = front->floorplane.ZatPoint(x, y);
|
||||
if (open.bottom == 0) open.bottom = front->ceilingplane.ZatPoint(x, y);
|
||||
}
|
||||
|
||||
open.range = 0;
|
||||
|
|
@ -213,7 +216,7 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in)
|
|||
//
|
||||
|
||||
// ignore self referencing sectors if COMPAT_TRACE is on
|
||||
if ((i_compatflags & COMPATF_TRACE) && li->frontsector == li->backsector)
|
||||
if ((i_compatflags & COMPATF_TRACE) && li->frontsector == li->backsector)
|
||||
return true;
|
||||
|
||||
double trX = Trace.x + Trace.dx * in->frac;
|
||||
|
|
@ -224,7 +227,7 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in)
|
|||
{
|
||||
// This may not skip P_SightOpening, but only reduce the open range to 0.
|
||||
open.range = 0;
|
||||
open.bottom = open.top;
|
||||
if (open.bottom != LINEOPEN_MIN) open.bottom = open.top;
|
||||
}
|
||||
|
||||
FLinePortal *lport = li->getPortal();
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ PolyModelRenderer::PolyModelRenderer(PolyRenderThread *thread, const Mat4f &worl
|
|||
|
||||
void PolyModelRenderer::AddLights(AActor *actor)
|
||||
{
|
||||
if (gl_lights && actor)
|
||||
if (r_dynlights && actor)
|
||||
{
|
||||
auto &addedLights = Thread->AddedLightsArray;
|
||||
|
||||
|
|
|
|||
|
|
@ -269,6 +269,12 @@ void RenderPolyPlane::SetLightLevel(PolyRenderThread *thread, PolyDrawArgs &args
|
|||
|
||||
void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, bool ceiling)
|
||||
{
|
||||
if (!r_dynlights)
|
||||
{
|
||||
args.SetLights(nullptr, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
FLightNode *light_list = sub->lighthead;
|
||||
|
||||
auto cameraLight = PolyCameraLight::Instance();
|
||||
|
|
|
|||
|
|
@ -374,6 +374,12 @@ void RenderPolyWall::Render(PolyRenderThread *thread)
|
|||
|
||||
void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)
|
||||
{
|
||||
if (!r_dynlights)
|
||||
{
|
||||
args.SetLights(nullptr, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
FLightNode *light_list = (LineSeg && LineSeg->sidedef) ? LineSeg->sidedef->lighthead : nullptr;
|
||||
|
||||
auto cameraLight = PolyCameraLight::Instance();
|
||||
|
|
|
|||
|
|
@ -83,8 +83,6 @@ protected:
|
|||
void SetFullscreenMode();
|
||||
void SetWindowedMode();
|
||||
|
||||
void InitializeState();
|
||||
|
||||
void SwapBuffers();
|
||||
|
||||
void SetGammaTable(uint16_t* table);
|
||||
|
|
|
|||
|
|
@ -555,11 +555,13 @@ void ProcessKeyboardEvent(NSEvent* theEvent)
|
|||
return;
|
||||
}
|
||||
|
||||
const bool isARepeat = [theEvent isARepeat];
|
||||
|
||||
if (k_allowfullscreentoggle
|
||||
&& (kVK_ANSI_F == keyCode)
|
||||
&& (NSCommandKeyMask & [theEvent modifierFlags])
|
||||
&& (NSKeyDown == [theEvent type])
|
||||
&& ![theEvent isARepeat])
|
||||
&& !isARepeat)
|
||||
{
|
||||
ToggleFullscreen = !ToggleFullscreen;
|
||||
return;
|
||||
|
|
@ -569,7 +571,7 @@ void ProcessKeyboardEvent(NSEvent* theEvent)
|
|||
{
|
||||
ProcessKeyboardEventInMenu(theEvent);
|
||||
}
|
||||
else
|
||||
else if (!isARepeat)
|
||||
{
|
||||
event_t event = {};
|
||||
|
||||
|
|
|
|||
|
|
@ -152,6 +152,7 @@ static void I_DetectOS()
|
|||
case 11: name = "OS X El Capitan"; break;
|
||||
case 12: name = "macOS Sierra"; break;
|
||||
case 13: name = "macOS High Sierra"; break;
|
||||
case 14: name = "macOS Mojave"; break;
|
||||
}
|
||||
|
||||
char release[16] = "unknown";
|
||||
|
|
|
|||
|
|
@ -319,6 +319,9 @@ NSOpenGLPixelFormat* CreatePixelFormat(const NSOpenGLPixelFormatAttribute profil
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
static SystemGLFrameBuffer* frameBuffer;
|
||||
|
||||
|
||||
SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
|
||||
: DFrameBuffer(vid_defwidth, vid_defheight)
|
||||
, m_window(CreateWindow(STYLE_MASK_WINDOWED))
|
||||
|
|
@ -383,6 +386,8 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
|
|||
}
|
||||
}
|
||||
|
||||
frameBuffer = this;
|
||||
|
||||
FConsoleWindow::GetInstance().Show(false);
|
||||
}
|
||||
|
||||
|
|
@ -417,10 +422,6 @@ void SystemGLFrameBuffer::SetVSync(bool vsync)
|
|||
}
|
||||
|
||||
|
||||
void SystemGLFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
[[NSOpenGLContext currentContext] flushBuffer];
|
||||
|
|
@ -532,24 +533,19 @@ void SystemGLFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
|||
}
|
||||
|
||||
|
||||
static SystemGLFrameBuffer* GetSystemFrameBuffer()
|
||||
{
|
||||
return static_cast<SystemGLFrameBuffer*>(screen);
|
||||
}
|
||||
|
||||
void SystemGLFrameBuffer::UseHiDPI(const bool hiDPI)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
if (frameBuffer != nullptr)
|
||||
{
|
||||
fb->SetMode(fb->m_fullscreen, hiDPI);
|
||||
frameBuffer->SetMode(frameBuffer->m_fullscreen, hiDPI);
|
||||
}
|
||||
}
|
||||
|
||||
void SystemGLFrameBuffer::SetCursor(NSCursor* cursor)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
if (frameBuffer != nullptr)
|
||||
{
|
||||
NSWindow* const window = fb->m_window;
|
||||
NSWindow* const window = frameBuffer->m_window;
|
||||
CocoaView* const view = [window contentView];
|
||||
|
||||
[view setCursor:cursor];
|
||||
|
|
@ -559,15 +555,15 @@ void SystemGLFrameBuffer::SetCursor(NSCursor* cursor)
|
|||
|
||||
void SystemGLFrameBuffer::SetWindowVisible(bool visible)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
if (frameBuffer != nullptr)
|
||||
{
|
||||
if (visible)
|
||||
{
|
||||
[fb->m_window orderFront:nil];
|
||||
[frameBuffer->m_window orderFront:nil];
|
||||
}
|
||||
else
|
||||
{
|
||||
[fb->m_window orderOut:nil];
|
||||
[frameBuffer->m_window orderOut:nil];
|
||||
}
|
||||
|
||||
I_SetNativeMouse(!visible);
|
||||
|
|
@ -576,11 +572,11 @@ void SystemGLFrameBuffer::SetWindowVisible(bool visible)
|
|||
|
||||
void SystemGLFrameBuffer::SetWindowTitle(const char* title)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
if (frameBuffer != nullptr)
|
||||
{
|
||||
NSString* const nsTitle = nullptr == title ? nil :
|
||||
[NSString stringWithCString:title encoding:NSISOLatin1StringEncoding];
|
||||
[fb->m_window setTitle:nsTitle];
|
||||
[frameBuffer->m_window setTitle:nsTitle];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ public:
|
|||
protected:
|
||||
void SetGammaTable(uint16_t *tbl);
|
||||
void ResetGammaTable();
|
||||
void InitializeState();
|
||||
|
||||
SystemGLFrameBuffer () {}
|
||||
uint8_t GammaTable[3][256];
|
||||
|
|
|
|||
|
|
@ -65,6 +65,10 @@ void I_ShutdownGraphics ()
|
|||
|
||||
void I_InitGraphics ()
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, "0");
|
||||
#endif // __APPLE__
|
||||
|
||||
if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError());
|
||||
|
|
|
|||
|
|
@ -62,8 +62,6 @@ EXTERN_CVAR (Bool, fullscreen)
|
|||
extern int WaitingForKey, chatmodeon;
|
||||
extern constate_e ConsoleState;
|
||||
|
||||
static bool DownState[SDL_NUM_SCANCODES];
|
||||
|
||||
static const SDL_Keycode DIKToKeySym[256] =
|
||||
{
|
||||
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
|
||||
|
|
@ -188,10 +186,6 @@ static void I_CheckGUICapture ()
|
|||
if (wantCapt != GUICapture)
|
||||
{
|
||||
GUICapture = wantCapt;
|
||||
if (wantCapt)
|
||||
{
|
||||
memset (DownState, 0, sizeof(DownState));
|
||||
}
|
||||
ResetButtonStates();
|
||||
}
|
||||
}
|
||||
|
|
@ -393,6 +387,11 @@ void MessagePump (const SDL_Event &sev)
|
|||
case SDL_KEYUP:
|
||||
if (!GUICapture)
|
||||
{
|
||||
if (sev.key.repeat)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
|
||||
// Try to look up our key mapped key for conversion to DirectInput.
|
||||
|
|
@ -422,17 +421,9 @@ void MessagePump (const SDL_Event &sev)
|
|||
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
if (event.subtype == EV_GUI_KeyDown)
|
||||
if (event.subtype == EV_GUI_KeyDown && sev.key.repeat)
|
||||
{
|
||||
if (DownState[sev.key.keysym.scancode])
|
||||
{
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
DownState[sev.key.keysym.scancode] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DownState[sev.key.keysym.scancode] = 0;
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
|
||||
switch (sev.key.keysym.sym)
|
||||
|
|
|
|||
|
|
@ -273,12 +273,6 @@ SystemGLFrameBuffer::~SystemGLFrameBuffer ()
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void SystemGLFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
void SystemGLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
|
|
|
|||
|
|
@ -188,6 +188,17 @@ bool FWadFile::Open(bool quiet)
|
|||
Lumps[i].Namespace = ns_global;
|
||||
Lumps[i].Flags = Lumps[i].Compressed? LUMPF_COMPRESSED : 0;
|
||||
Lumps[i].FullName = NULL;
|
||||
|
||||
// Check if the lump is within the WAD file and print a warning if not.
|
||||
if (Lumps[i].Position + Lumps[i].LumpSize > wadSize || Lumps[i].Position < 0 || Lumps[i].LumpSize < 0)
|
||||
{
|
||||
if (Lumps[i].LumpSize != 0)
|
||||
{
|
||||
Printf(PRINT_HIGH, "%s: Lump %s contains invalid positioning info and will be ignored\n", Filename, Lumps[i].Name);
|
||||
Lumps[i].Name[0] = 0;
|
||||
}
|
||||
Lumps[i].LumpSize = Lumps[i].Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] fileinfo;
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ namespace swrenderer
|
|||
|
||||
void SWModelRenderer::AddLights(AActor *actor)
|
||||
{
|
||||
if (gl_lights && actor)
|
||||
if (r_dynlights && actor)
|
||||
{
|
||||
auto &addedLights = Thread->AddedLightsArray;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue