- a few remaining simple ones
This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
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16 changed files with 19 additions and 30 deletions
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@ -787,8 +787,7 @@ void DIntermissionController::Ticker ()
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switch (mGameState)
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{
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case FSTATE_InLevel:
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if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
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S_ChangeMusic (level.Music, level.musicorder);
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currentUILevel->SetMusic();
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gamestate = GS_LEVEL;
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wipegamestate = GS_LEVEL;
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P_ResumeConversation ();
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