- a few remaining simple ones

This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
This commit is contained in:
Christoph Oelckers 2019-01-28 01:25:52 +01:00
commit a7746278a8
16 changed files with 19 additions and 30 deletions

View file

@ -787,8 +787,7 @@ void DIntermissionController::Ticker ()
switch (mGameState)
{
case FSTATE_InLevel:
if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
S_ChangeMusic (level.Music, level.musicorder);
currentUILevel->SetMusic();
gamestate = GS_LEVEL;
wipegamestate = GS_LEVEL;
P_ResumeConversation ();