- a few remaining simple ones
This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
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parent
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16 changed files with 19 additions and 30 deletions
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@ -1104,7 +1104,7 @@ void DoomSpecificInfo (char *buffer, size_t bufflen)
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}
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else
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{
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buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nCurrent map: %s", level.MapName.GetChars());
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buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nCurrent map: %s", currentUILevel->MapName.GetChars());
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if (!viewactive)
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{
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