- a few remaining simple ones

This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
This commit is contained in:
Christoph Oelckers 2019-01-28 01:25:52 +01:00
commit a7746278a8
16 changed files with 19 additions and 30 deletions

View file

@ -1104,7 +1104,7 @@ void DoomSpecificInfo (char *buffer, size_t bufflen)
}
else
{
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nCurrent map: %s", level.MapName.GetChars());
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nCurrent map: %s", currentUILevel->MapName.GetChars());
if (!viewactive)
{