- a few remaining simple ones
This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
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16 changed files with 19 additions and 30 deletions
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@ -781,7 +781,7 @@ ufailit:
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Device = NULL;
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return false;
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}
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// Set cooperative level.
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hr = Device->SetCooperativeLevel(Window, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
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if (FAILED(hr))
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{
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