- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
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3 changed files with 5 additions and 2 deletions
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@ -184,6 +184,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF5, DONTDRAIN, AActor, flags5),
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DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5),
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DEFINE_FLAG(MF5, NOFORWARDFALL, AActor, flags5),
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DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5),
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DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
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DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
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