Supposedly implemented a write check between ui/play/data
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8b0dee6f66
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2 changed files with 46 additions and 5 deletions
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@ -93,7 +93,7 @@ struct FScopeBarrier
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int sidelast;
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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int SideFromFlags(int flags)
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static int SideFromFlags(int flags)
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{
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if (flags & VARF_UI)
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return Side_UI;
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@ -102,8 +102,22 @@ struct FScopeBarrier
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return Side_PlainData;
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}
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//
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static int FlagsFromSide(int side)
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{
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switch (side)
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{
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case Side_Play:
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return VARF_Play;
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case Side_UI:
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return VARF_UI;
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default:
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return 0;
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}
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}
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// used for errors
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const char* StringFromSide(int side)
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static const char* StringFromSide(int side)
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{
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switch (side)
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{
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@ -1451,6 +1465,7 @@ public:
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PField *membervar;
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bool AddressRequested = false;
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bool AddressWritable = true;
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int BarrierSide = -1; // [ZZ] some magic
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FxMemberBase(EFxType type, PField *f, const FScriptPosition &p);
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};
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