gpu actor tracing (NOT WORKING)
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22 changed files with 135 additions and 76 deletions
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@ -350,7 +350,7 @@ void DoomLevelMesh::UploadDynLights(FLevelLocals& doomMap)
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else
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{
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int portalGroup = 0; // What value should this have?
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AddLightToList(lightdata, portalGroup, light, false);
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AddLightToList(lightdata, portalGroup, light, false, false);
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CurFrameStats.DynLights++;
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}
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}
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