- Fixed: Player names and chat macros that end with incomplete \c escapes now
have those escapes stripped before printing so that they do not merge with subsequent text. - Moved default weapon slot assignments into the player classes. Weapon.SlotNumber is now used solely for mods that want to add new weapons without completely redoing the player's arsenal. Restored some config-based weapon slot customization, though slots are no longer automatically saved to the config and section names have changed slightly. However, unlike before, config slots are now the definitive word on slot assignments and cannot be overridden by any other files loaded. - Fixed: Several weapons were missing a game filter from their definitions. - Removed storage of weapon slots in the config so that weapon slots can be setup in the weapons themselves. Slots are still configurable, since they need to be for KEYCONF to work; any changes simply won't be saved when you quit. - Removed limit on weapon slot sizes. SVN r1428 (trunk)
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38 changed files with 811 additions and 378 deletions
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@ -737,7 +737,7 @@ void cht_Give (player_t *player, const char *name, int amount)
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// Give the weapon only if it belongs to the current game or
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// is in a weapon slot. Unfortunately this check only works in
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// singleplayer games because the weapon slots are stored locally.
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// In multiplayer games or demors all weapons must be given because the state of
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// In multiplayer games or demos all weapons must be given because the state of
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// the weapon slots is not guaranteed to be the same when recording or playing back.
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if (multiplayer || demorecording || demoplayback ||
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type->ActorInfo->GameFilter == GAME_Any ||
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