- added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud https://forum.zdoom.org/viewtopic.php?t=66422
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5 changed files with 39 additions and 14 deletions
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@ -390,6 +390,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_STRING(backpacktype, "backpacktype")
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GAMEINFOKEY_STRING_STAMPED(statusbar, "statusbar", statusbarfile)
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GAMEINFOKEY_STRING_STAMPED(statusbarclass, "statusbarclass", statusbarclassfile)
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GAMEINFOKEY_STRING(althudclass, "althudclass")
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GAMEINFOKEY_MUSIC(intermissionMusic, intermissionOrder, "intermissionMusic")
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GAMEINFOKEY_STRING(CursorPic, "CursorPic")
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GAMEINFOKEY_STRING(MessageBoxClass, "MessageBoxClass")
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