Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
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parent
7bdf3f7364
commit
a7f4971d5d
26 changed files with 296 additions and 299 deletions
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@ -24,7 +24,7 @@ void HWMeshCache::Clear()
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TranslucentDepthBiased.reset();
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}
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void HWMeshCache::Update(FRenderViewpoint& vp)
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void HWMeshCache::Update(HWDrawContext* drawctx, FRenderViewpoint& vp)
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{
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if (!gl_meshcache)
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return;
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@ -74,7 +74,7 @@ void HWMeshCache::Update(FRenderViewpoint& vp)
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if (!Opaque)
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{
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HWDrawInfo* di = HWDrawInfo::StartDrawInfo(vp.ViewLevel, nullptr, vp, nullptr);
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HWDrawInfo* di = HWDrawInfo::StartDrawInfo(drawctx, vp.ViewLevel, nullptr, vp, nullptr);
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di->MeshBuilding = true;
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MeshBuilder state;
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@ -98,7 +98,7 @@ void HWMeshCache::Update(FRenderViewpoint& vp)
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HWFlat flat;
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flat.section = subsector->section;
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sector_t* front = hw_FakeFlat(subsector->render_sector, area_default, false);
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sector_t* front = hw_FakeFlat(di->drawctx, subsector->render_sector, area_default, false);
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flat.ProcessSector(di, state, front);
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}
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}
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