Exported Trace() interface to ZScript
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3 changed files with 165 additions and 0 deletions
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@ -42,6 +42,7 @@
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#include "p_spec.h"
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#include "g_levellocals.h"
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#include "p_terrain.h"
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#include "vm.h"
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//==========================================================================
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//
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@ -948,3 +949,76 @@ static bool EditTraceResult (uint32_t flags, FTraceResults &res)
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}
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return true;
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}
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//==========================================================================
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//
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// [ZZ] here go the methods for the ZScript interface
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//
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//==========================================================================
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IMPLEMENT_CLASS(DTracer, false, false)
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DEFINE_FIELD_X(Tracer, DTracer, Results)
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// define TraceResults fields
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DEFINE_FIELD_NAMED_X(TraceResults, FTraceResults, Sector, Sec)
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DEFINE_FIELD_X(TraceResults, FTraceResults, HitTexture)
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DEFINE_FIELD_X(TraceResults, FTraceResults, HitPos)
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DEFINE_FIELD_X(TraceResults, FTraceResults, HitVector)
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DEFINE_FIELD_X(TraceResults, FTraceResults, SrcFromTarget)
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DEFINE_FIELD_X(TraceResults, FTraceResults, SrcAngleFromTarget)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Distance)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Fraction)
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DEFINE_FIELD_NAMED_X(TraceResults, FTraceResults, Actor, Thing)
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DEFINE_FIELD_NAMED_X(TraceResults, FTraceResults, Line, Linedef)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Side)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Tier)
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DEFINE_FIELD_X(TraceResults, FTraceResults, unlinked)
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DEFINE_FIELD_X(TraceResults, FTraceResults, HitType)
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DEFINE_FIELD_X(TraceResults, FTraceResults, CrossedWater)
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DEFINE_FIELD_X(TraceResults, FTraceResults, CrossedWaterPos)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Crossed3DWater)
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DEFINE_FIELD_X(TraceResults, FTraceResults, Crossed3DWaterPos)
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DEFINE_ACTION_FUNCTION(DTracer, Trace)
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{
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PARAM_SELF_PROLOGUE(DTracer);
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/*bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, double maxDist,
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ActorFlags ActorMask, uint32_t WallMask, AActor *ignore, FTraceResults &res, uint32_t traceFlags = 0,
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ETraceStatus(*callback)(FTraceResults &res, void *) = NULL, void *callbackdata = NULL);*/
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PARAM_FLOAT(start_x);
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PARAM_FLOAT(start_y);
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PARAM_FLOAT(start_z);
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PARAM_POINTER(sector, sector_t);
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PARAM_FLOAT(direction_x);
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PARAM_FLOAT(direction_y);
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PARAM_FLOAT(direction_z);
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PARAM_FLOAT(maxDist);
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// actor flags and wall flags are not supported due to how flags are implemented on the ZScript side.
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// say thanks to oversimplifying the user API.
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PARAM_INT(traceFlags);
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// Trace(vector3 start, Sector sector, vector3 direction, double maxDist, ETraceFlags traceFlags)
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bool res = Trace(DVector3(start_x, start_y, start_z), sector, DVector3(direction_x, direction_y, direction_z), maxDist,
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(ActorFlag)0xFFFFFFFF, 0xFFFFFFFF, nullptr, self->Results, traceFlags, &DTracer::TraceCallback, self);
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ACTION_RETURN_BOOL(res);
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}
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ETraceStatus DTracer::TraceCallback(FTraceResults& res, void* pthis)
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{
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DTracer* self = (DTracer*)pthis;
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// "res" here should refer to self->Results anyway.
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return self->CallZScriptCallback();
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}
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ETraceStatus DTracer::CallZScriptCallback()
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{
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IFVIRTUAL(DTracer, TraceCallback)
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{
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int status;
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VMReturn results[1] = { &status };
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VMValue params[1] = { (DTracer*)this };
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VMCall(func, params, 1, results, 1);
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return (ETraceStatus)status;
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}
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return TRACE_Stop;
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}
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