Split FDrawInfo in two

Done so that the entire gl_renderhacks.cpp file can be moved out of the GL folder.
Not cleaned up yet
This commit is contained in:
Christoph Oelckers 2018-04-24 10:30:26 +02:00
commit a803b3d393
5 changed files with 149 additions and 130 deletions

View file

@ -269,9 +269,9 @@ void GLSceneDrawer::CreateScene()
// These cannot be multithreaded when the time comes because all these depend
// on the global 'validcount' variable.
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
gl_drawinfo->HandleMissingTextures(in_area); // Missing upper/lower textures
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
gl_drawinfo->ProcessSectorStacks(in_area); // merge visplanes of sector stacks
GLRenderer->mVBO->Unmap();
ProcessAll.Unclock();