Split FDrawInfo in two
Done so that the entire gl_renderhacks.cpp file can be moved out of the GL folder. Not cleaned up yet
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5 changed files with 149 additions and 130 deletions
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@ -269,9 +269,9 @@ void GLSceneDrawer::CreateScene()
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// These cannot be multithreaded when the time comes because all these depend
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// on the global 'validcount' variable.
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gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
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gl_drawinfo->HandleMissingTextures(in_area); // Missing upper/lower textures
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gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
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gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
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gl_drawinfo->ProcessSectorStacks(in_area); // merge visplanes of sector stacks
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GLRenderer->mVBO->Unmap();
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ProcessAll.Unclock();
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