- make FGameTexture a separate object owning an FTexture instead of merely using a type cast to access it.
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3 changed files with 95 additions and 85 deletions
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@ -205,7 +205,3 @@ public:
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extern FTextureManager TexMan;
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inline FGameTexture* MakeGameTexture(FTexture* tex)
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{
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return reinterpret_cast<FGameTexture*>(tex);
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}
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