- make FGameTexture a separate object owning an FTexture instead of merely using a type cast to access it.

This commit is contained in:
Christoph Oelckers 2020-04-16 19:34:56 +02:00
commit a81bb2a136
3 changed files with 95 additions and 85 deletions

View file

@ -205,7 +205,3 @@ public:
extern FTextureManager TexMan;
inline FGameTexture* MakeGameTexture(FTexture* tex)
{
return reinterpret_cast<FGameTexture*>(tex);
}