- adjustments to GL code for texture scale and vertex coordinate access.
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13 changed files with 100 additions and 102 deletions
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@ -512,13 +512,13 @@ CCMD(dumpgeometry)
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if (seg->linedef)
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{
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Printf(PRINT_LOG, " (%4.4f, %4.4f), (%4.4f, %4.4f) - seg %d, linedef %d, side %d",
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FIXED2FLOAT(seg->v1->x), FIXED2FLOAT(seg->v1->y), FIXED2FLOAT(seg->v2->x), FIXED2FLOAT(seg->v2->y),
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seg->v1->fX(), seg->v1->fY(), seg->v2->fX(), seg->v2->fY(),
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int(seg-segs), int(seg->linedef-lines), seg->sidedef != seg->linedef->sidedef[0]);
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}
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else
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{
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Printf(PRINT_LOG, " (%4.4f, %4.4f), (%4.4f, %4.4f) - seg %d, miniseg",
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FIXED2FLOAT(seg->v1->x), FIXED2FLOAT(seg->v1->y), FIXED2FLOAT(seg->v2->x), FIXED2FLOAT(seg->v2->y),
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seg->v1->fX(), seg->v1->fY(), seg->v2->fX(), seg->v2->fY(),
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int(seg-segs));
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}
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if (seg->PartnerSeg)
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