- adjustments to GL code for texture scale and vertex coordinate access.

This commit is contained in:
Christoph Oelckers 2016-03-29 11:26:33 +02:00
commit a87c292f10
13 changed files with 100 additions and 102 deletions

View file

@ -512,13 +512,13 @@ CCMD(dumpgeometry)
if (seg->linedef)
{
Printf(PRINT_LOG, " (%4.4f, %4.4f), (%4.4f, %4.4f) - seg %d, linedef %d, side %d",
FIXED2FLOAT(seg->v1->x), FIXED2FLOAT(seg->v1->y), FIXED2FLOAT(seg->v2->x), FIXED2FLOAT(seg->v2->y),
seg->v1->fX(), seg->v1->fY(), seg->v2->fX(), seg->v2->fY(),
int(seg-segs), int(seg->linedef-lines), seg->sidedef != seg->linedef->sidedef[0]);
}
else
{
Printf(PRINT_LOG, " (%4.4f, %4.4f), (%4.4f, %4.4f) - seg %d, miniseg",
FIXED2FLOAT(seg->v1->x), FIXED2FLOAT(seg->v1->y), FIXED2FLOAT(seg->v2->x), FIXED2FLOAT(seg->v2->y),
seg->v1->fX(), seg->v1->fY(), seg->v2->fX(), seg->v2->fY(),
int(seg-segs));
}
if (seg->PartnerSeg)