shadowmap lights that don't hit one-sided walls if raytraced lights are enabled
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1 changed files with 1 additions and 1 deletions
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@ -759,7 +759,7 @@ void FDynamicLight::CollectWithinRadius(const DVector3 &opos, FSection *section,
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}
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}
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}
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shadowmapped = hitonesidedback && !DontShadowmap() && shadowMinQuality <= gl_light_shadow_max_quality;
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shadowmapped = (hitonesidedback || gl_light_shadows > 1) && !DontShadowmap() && shadowMinQuality <= gl_light_shadow_max_quality;
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}
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//==========================================================================
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