shadowmap lights that don't hit one-sided walls if raytraced lights are enabled

This commit is contained in:
Ricardo Luís Vaz Silva 2025-05-16 23:30:52 -03:00 committed by Magnus Norddahl
commit a8810a16a8

View file

@ -759,7 +759,7 @@ void FDynamicLight::CollectWithinRadius(const DVector3 &opos, FSection *section,
}
}
}
shadowmapped = hitonesidedback && !DontShadowmap() && shadowMinQuality <= gl_light_shadow_max_quality;
shadowmapped = (hitonesidedback || gl_light_shadows > 1) && !DontShadowmap() && shadowMinQuality <= gl_light_shadow_max_quality;
}
//==========================================================================