Adds HUD quadruple scale and a scale slider for the crosshair
This commit is contained in:
parent
01fb2eaecc
commit
a893013dbb
7 changed files with 150 additions and 14 deletions
|
|
@ -234,9 +234,27 @@ void CT_Drawer (void)
|
|||
scalex = 1;
|
||||
}
|
||||
|
||||
int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
|
||||
int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
|
||||
int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
|
||||
int screen_width, screen_height, st_y;
|
||||
switch (con_scaletext)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
case 1:
|
||||
screen_width = SCREENWIDTH;
|
||||
screen_height = SCREENHEIGHT;
|
||||
st_y = ST_Y;
|
||||
break;
|
||||
case 2:
|
||||
screen_width = SCREENWIDTH / 2;
|
||||
screen_height = SCREENHEIGHT / 2;
|
||||
st_y = ST_Y / 2;
|
||||
break;
|
||||
case 3:
|
||||
screen_width = SCREENWIDTH / 4;
|
||||
screen_height = SCREENHEIGHT / 4;
|
||||
st_y = ST_Y / 4;
|
||||
break;
|
||||
}
|
||||
|
||||
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue