- Added read and write barriers to the actor pointer in the sound channel
structure. - Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed. - Fixed: The pickup flash must only play when an item is picked up so the correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway. SVN r1278 (trunk)
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7 changed files with 68 additions and 22 deletions
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October 26, 2008 (Changes by Graf Zahl)
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- Added read and write barriers to the actor pointer in the sound channel
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structure.
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- Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed.
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- Fixed: The pickup flash must only play when an item is picked up so the
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correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway.
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- Fixed: A_Jump didn't properly determine a state's owner anymore when called
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from weapons.
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