- Added read and write barriers to the actor pointer in the sound channel
structure. - Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed. - Fixed: The pickup flash must only play when an item is picked up so the correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway. SVN r1278 (trunk)
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7 changed files with 68 additions and 22 deletions
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@ -300,6 +300,7 @@ static void MarkRoot()
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DThinker::MarkRoots();
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FCanvasTextureInfo::Mark();
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Mark(DACSThinker::ActiveThinker);
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S_MarkSoundChannels();
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// Mark dead bodies.
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for (i = 0; i < BODYQUESIZE; ++i)
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{
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