- Added read and write barriers to the actor pointer in the sound channel
structure. - Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed. - Fixed: The pickup flash must only play when an item is picked up so the correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway. SVN r1278 (trunk)
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7 changed files with 68 additions and 22 deletions
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@ -224,6 +224,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_DEPRECATED_FLAG(FIRERESIST),
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DEFINE_DUMMY_FLAG(NONETID),
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DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN),
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DEFINE_DUMMY_FLAG(CLIENTSIDEONLY),
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};
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static FFlagDef InventoryFlags[] =
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