- Added read and write barriers to the actor pointer in the sound channel

structure.
- Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed.
- Fixed: The pickup flash must only play when an item is picked up so the 
  correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway.


SVN r1278 (trunk)
This commit is contained in:
Christoph Oelckers 2008-10-26 17:06:47 +00:00
commit a8a3aca601
7 changed files with 68 additions and 22 deletions

View file

@ -224,6 +224,7 @@ static FFlagDef ActorFlags[]=
DEFINE_DEPRECATED_FLAG(FIRERESIST),
DEFINE_DUMMY_FLAG(NONETID),
DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN),
DEFINE_DUMMY_FLAG(CLIENTSIDEONLY),
};
static FFlagDef InventoryFlags[] =