- Fixed: SetActorPitch with a 0-tid (i.e. affect the activator) set the angle
instead of the pitch. - Fixed: The check for special death states in AActor::TakeSpecialDamage didn't work. SVN r371 (trunk)
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5 changed files with 26 additions and 8 deletions
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@ -4923,7 +4923,7 @@ int DLevelScript::RunScript ()
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case PCD_SETACTORPITCH:
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if (STACK(2) == 0)
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{
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activator->angle = STACK(1) << 16;
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activator->pitch = STACK(1) << 16;
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}
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else
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{
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