- Fixed: SetActorPitch with a 0-tid (i.e. affect the activator) set the angle

instead of the pitch.
- Fixed: The check for special death states in AActor::TakeSpecialDamage didn't
  work.


SVN r371 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-31 21:49:45 +00:00
commit a8ba2a99ea
5 changed files with 26 additions and 8 deletions

View file

@ -4923,7 +4923,7 @@ int DLevelScript::RunScript ()
case PCD_SETACTORPITCH:
if (STACK(2) == 0)
{
activator->angle = STACK(1) << 16;
activator->pitch = STACK(1) << 16;
}
else
{