- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have

everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
This commit is contained in:
Randy Heit 2009-06-03 03:05:02 +00:00
commit a8de4fc2da
152 changed files with 28327 additions and 5166 deletions

View file

@ -78,8 +78,6 @@ struct FEnumList
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
FMOD_RESULT SPC_CreateCodec(FMOD::System *sys);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -1083,12 +1081,6 @@ bool FMODSoundRenderer::Init()
}
}
result = SPC_CreateCodec(Sys);
if (result != FMOD_OK)
{
Printf(TEXTCOLOR_BLUE" Could not register SPC codec. (Error %d)\n", result);
}
if (FMOD_OK != Sys->getSoftwareFormat(&OutputRate, NULL, NULL, NULL, NULL, NULL))
{
OutputRate = 48000; // Guess, but this should never happen.