- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
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152 changed files with 28327 additions and 5166 deletions
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@ -78,8 +78,6 @@ struct FEnumList
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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FMOD_RESULT SPC_CreateCodec(FMOD::System *sys);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -1083,12 +1081,6 @@ bool FMODSoundRenderer::Init()
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}
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}
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result = SPC_CreateCodec(Sys);
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if (result != FMOD_OK)
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{
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Printf(TEXTCOLOR_BLUE" Could not register SPC codec. (Error %d)\n", result);
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}
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if (FMOD_OK != Sys->getSoftwareFormat(&OutputRate, NULL, NULL, NULL, NULL, NULL))
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{
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OutputRate = 48000; // Guess, but this should never happen.
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