Renamed Networking Functions

New names more appropriately match the size of the value they write to/read from the stream.
This commit is contained in:
Boondorl 2024-01-05 14:38:33 -05:00 committed by Christoph Oelckers
commit a8e350aed8
25 changed files with 368 additions and 368 deletions

View file

@ -335,12 +335,12 @@ CCMD (centerview)
{
if ((players[consoleplayer].cheats & CF_TOTALLYFROZEN))
return;
Net_WriteByte (DEM_CENTERVIEW);
Net_WriteInt8 (DEM_CENTERVIEW);
}
CCMD(crouch)
{
Net_WriteByte(DEM_CROUCH);
Net_WriteInt8(DEM_CROUCH);
}
CCMD (land)
@ -768,32 +768,32 @@ void G_BuildTiccmd (ticcmd_t *cmd)
if (sendpause)
{
sendpause = false;
Net_WriteByte (DEM_PAUSE);
Net_WriteInt8 (DEM_PAUSE);
}
if (sendsave)
{
sendsave = false;
Net_WriteByte (DEM_SAVEGAME);
Net_WriteInt8 (DEM_SAVEGAME);
Net_WriteString (savegamefile.GetChars());
Net_WriteString (savedescription.GetChars());
savegamefile = "";
}
if (SendItemUse == (const AActor *)1)
{
Net_WriteByte (DEM_INVUSEALL);
Net_WriteInt8 (DEM_INVUSEALL);
SendItemUse = NULL;
}
else if (SendItemUse != NULL)
{
Net_WriteByte (DEM_INVUSE);
Net_WriteLong (SendItemUse->InventoryID);
Net_WriteInt8 (DEM_INVUSE);
Net_WriteInt32 (SendItemUse->InventoryID);
SendItemUse = NULL;
}
if (SendItemDrop != NULL)
{
Net_WriteByte (DEM_INVDROP);
Net_WriteLong (SendItemDrop->InventoryID);
Net_WriteLong(SendItemDropAmount);
Net_WriteInt8 (DEM_INVDROP);
Net_WriteInt32 (SendItemDrop->InventoryID);
Net_WriteInt32(SendItemDropAmount);
SendItemDrop = NULL;
}
@ -903,7 +903,7 @@ static void ChangeSpy (int changespy)
// has done this for you, since it could desync otherwise.
if (!demoplayback)
{
Net_WriteByte(DEM_REVERTCAMERA);
Net_WriteInt8(DEM_REVERTCAMERA);
}
return;
}
@ -1331,7 +1331,7 @@ void G_Ticker ()
if (ScreenJobTick())
{
// synchronize termination with the playsim.
Net_WriteByte(DEM_ENDSCREENJOB);
Net_WriteInt8(DEM_ENDSCREENJOB);
}
break;
@ -2502,7 +2502,7 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
break;
}
id = ReadByte (&demo_p);
id = ReadInt8 (&demo_p);
switch (id)
{
@ -2521,7 +2521,7 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
case DEM_DROPPLAYER:
{
uint8_t i = ReadByte (&demo_p);
uint8_t i = ReadInt8 (&demo_p);
if (i < MAXPLAYERS)
{
playeringame[i] = false;
@ -2619,19 +2619,19 @@ void G_BeginRecording (const char *startmap)
}
demo_p = demobuffer;
WriteLong (FORM_ID, &demo_p); // Write FORM ID
WriteInt32 (FORM_ID, &demo_p); // Write FORM ID
demo_p += 4; // Leave space for len
WriteLong (ZDEM_ID, &demo_p); // Write ZDEM ID
WriteInt32 (ZDEM_ID, &demo_p); // Write ZDEM ID
// Write header chunk
StartChunk (ZDHD_ID, &demo_p);
WriteWord (DEMOGAMEVERSION, &demo_p); // Write ZDoom version
WriteInt16 (DEMOGAMEVERSION, &demo_p); // Write ZDoom version
*demo_p++ = 2; // Write minimum version needed to use this demo.
*demo_p++ = 3; // (Useful?)
strcpy((char*)demo_p, startmap); // Write name of map demo was recorded on.
demo_p += strlen(startmap) + 1;
WriteLong(rngseed, &demo_p); // Write RNG seed
WriteInt32(rngseed, &demo_p); // Write RNG seed
*demo_p++ = consoleplayer;
FinishChunk (&demo_p);
@ -2641,7 +2641,7 @@ void G_BeginRecording (const char *startmap)
if (playeringame[i])
{
StartChunk(UINF_ID, &demo_p);
WriteByte((uint8_t)i, &demo_p);
WriteInt8((uint8_t)i, &demo_p);
auto str = D_GetUserInfoStrings(i);
memcpy(demo_p, str.GetChars(), str.Len() + 1);
demo_p += str.Len();
@ -2671,7 +2671,7 @@ void G_BeginRecording (const char *startmap)
// Indicate body is compressed
StartChunk (COMP_ID, &demo_p);
democompspot = demo_p;
WriteLong (0, &demo_p);
WriteInt32 (0, &demo_p);
FinishChunk (&demo_p);
// Begin BODY chunk
@ -2736,13 +2736,13 @@ bool G_ProcessIFFDemo (FString &mapname)
for (i = 0; i < MAXPLAYERS; i++)
playeringame[i] = 0;
len = ReadLong (&demo_p);
len = ReadInt32 (&demo_p);
zdemformend = demo_p + len + (len & 1);
// Check to make sure this is a ZDEM chunk file.
// TODO: Support multiple FORM ZDEMs in a CAT. Might be useful.
id = ReadLong (&demo_p);
id = ReadInt32 (&demo_p);
if (id != ZDEM_ID)
{
Printf ("Not a " GAMENAME " demo file!\n");
@ -2753,8 +2753,8 @@ bool G_ProcessIFFDemo (FString &mapname)
while (demo_p < zdemformend && !bodyHit)
{
id = ReadLong (&demo_p);
len = ReadLong (&demo_p);
id = ReadInt32 (&demo_p);
len = ReadInt32 (&demo_p);
nextchunk = demo_p + len + (len & 1);
if (nextchunk > zdemformend)
{
@ -2767,13 +2767,13 @@ bool G_ProcessIFFDemo (FString &mapname)
case ZDHD_ID:
headerHit = true;
demover = ReadWord (&demo_p); // ZDoom version demo was created with
demover = ReadInt16 (&demo_p); // ZDoom version demo was created with
if (demover < MINDEMOVERSION)
{
Printf ("Demo requires an older version of " GAMENAME "!\n");
//return true;
}
if (ReadWord (&demo_p) > DEMOGAMEVERSION) // Minimum ZDoom version
if (ReadInt16 (&demo_p) > DEMOGAMEVERSION) // Minimum ZDoom version
{
Printf ("Demo requires a newer version of " GAMENAME "!\n");
return true;
@ -2788,7 +2788,7 @@ bool G_ProcessIFFDemo (FString &mapname)
mapname = FString((char*)demo_p, 8);
demo_p += 8;
}
rngseed = ReadLong (&demo_p);
rngseed = ReadInt32 (&demo_p);
// Only reset the RNG if this demo is not in conjunction with a savegame.
if (mapname[0] != 0)
{
@ -2802,7 +2802,7 @@ bool G_ProcessIFFDemo (FString &mapname)
break;
case UINF_ID:
i = ReadByte (&demo_p);
i = ReadInt8 (&demo_p);
if (!playeringame[i])
{
playeringame[i] = 1;
@ -2825,7 +2825,7 @@ bool G_ProcessIFFDemo (FString &mapname)
break;
case COMP_ID:
uncompSize = ReadLong (&demo_p);
uncompSize = ReadInt32 (&demo_p);
break;
}
@ -2910,7 +2910,7 @@ void G_DoPlayDemo (void)
C_BackupCVars (); // [RH] Save cvars that might be affected by demo
if (ReadLong (&demo_p) != FORM_ID)
if (ReadInt32 (&demo_p) != FORM_ID)
{
const char *eek = "Cannot play non-" GAMENAME " demos.\n";
@ -3044,7 +3044,7 @@ bool G_CheckDemoStatus (void)
{
uint8_t *formlen;
WriteByte (DEM_STOP, &demo_p);
WriteInt8 (DEM_STOP, &demo_p);
if (demo_compress)
{
@ -3059,14 +3059,14 @@ bool G_CheckDemoStatus (void)
if (r == Z_OK && outlen < len)
{
formlen = democompspot;
WriteLong (len, &democompspot);
WriteInt32 (len, &democompspot);
memcpy (demobodyspot, compressed.Data(), outlen);
demo_p = demobodyspot + outlen;
}
}
FinishChunk (&demo_p);
formlen = demobuffer + 4;
WriteLong (int(demo_p - demobuffer - 8), &formlen);
WriteInt32 (int(demo_p - demobuffer - 8), &formlen);
auto fw = FileWriter::Open(demoname.GetChars());
bool saved = false;