Renamed Networking Functions
New names more appropriately match the size of the value they write to/read from the stream.
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e3d13af33b
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a8e350aed8
25 changed files with 368 additions and 368 deletions
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@ -296,8 +296,8 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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thebot->inuse = BOTINUSE_Waiting;
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Net_WriteByte (DEM_ADDBOT);
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Net_WriteByte (botshift);
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Net_WriteInt8 (DEM_ADDBOT);
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Net_WriteInt8 (botshift);
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{
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//Set color.
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FString concat = thebot->Info;
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@ -311,23 +311,23 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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}
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Net_WriteString (concat.GetChars());
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}
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Net_WriteByte(thebot->skill.aiming);
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Net_WriteByte(thebot->skill.perfection);
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Net_WriteByte(thebot->skill.reaction);
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Net_WriteByte(thebot->skill.isp);
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Net_WriteInt8(thebot->skill.aiming);
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Net_WriteInt8(thebot->skill.perfection);
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Net_WriteInt8(thebot->skill.reaction);
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Net_WriteInt8(thebot->skill.isp);
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return true;
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}
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void FCajunMaster::TryAddBot (FLevelLocals *Level, uint8_t **stream, int player)
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{
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int botshift = ReadByte (stream);
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int botshift = ReadInt8 (stream);
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char *info = ReadString (stream);
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botskill_t skill;
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skill.aiming = ReadByte (stream);
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skill.perfection = ReadByte (stream);
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skill.reaction = ReadByte (stream);
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skill.isp = ReadByte (stream);
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skill.aiming = ReadInt8 (stream);
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skill.perfection = ReadInt8 (stream);
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skill.reaction = ReadInt8 (stream);
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skill.isp = ReadInt8 (stream);
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botinfo_t *thebot = NULL;
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