- move DrawArray and DrawElements to PolyTriangleDrawer
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parent
9ba26a5ece
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a91147a3a5
14 changed files with 73 additions and 91 deletions
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@ -80,7 +80,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyTransferH
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args.SetWriteStencil(true, stencilValue + 1);
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args.SetTexture(tex, DefaultRenderStyle());
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args.SetStyle(TriBlendMode::Opaque);
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args.DrawArray(thread->DrawQueue, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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PolyTriangleDrawer::DrawArray(thread->DrawQueue, args, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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}
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else
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{
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@ -91,7 +91,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyTransferH
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args.SetWriteStencil(true, 255);
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args.SetWriteColor(false);
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args.SetWriteDepth(false);
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args.DrawArray(thread->DrawQueue, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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PolyTriangleDrawer::DrawArray(thread->DrawQueue, args, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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RenderSkyWalls(thread, args, fakeflat.Subsector, nullptr, ceiling, skyHeight);
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}
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@ -157,7 +157,7 @@ void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyTransferH
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args.SetWriteStencil(true, polyportal->StencilValue);
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args.SetWriteColor(false);
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args.SetWriteDepth(false);
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args.DrawArray(thread->DrawQueue, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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PolyTriangleDrawer::DrawArray(thread->DrawQueue, args, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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RenderSkyWalls(thread, args, fakeflat.Subsector, polyportal, ceiling, skyHeight);
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@ -235,7 +235,7 @@ void RenderPolyPlane::RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &arg
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wallvert[3] = GetSkyVertex(line->v1, skyHeight);
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}
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args.DrawArray(thread->DrawQueue, wallvert, 4, PolyDrawMode::TriangleFan);
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PolyTriangleDrawer::DrawArray(thread->DrawQueue, args, wallvert, 4, PolyDrawMode::TriangleFan);
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if (polyportal)
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{
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@ -557,5 +557,5 @@ void Render3DFloorPlane::Render(PolyRenderThread *thread)
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue + 1);
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args.SetTexture(tex, DefaultRenderStyle());
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args.DrawArray(thread->DrawQueue, vertices, sub->numlines, PolyDrawMode::TriangleFan);
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PolyTriangleDrawer::DrawArray(thread->DrawQueue, args, vertices, sub->numlines, PolyDrawMode::TriangleFan);
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}
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