moved the NetworkEntityManager into the backend code.

This commit is contained in:
Christoph Oelckers 2024-04-21 18:30:19 +02:00
commit a938e9c66c
7 changed files with 186 additions and 183 deletions

View file

@ -1,4 +1,5 @@
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
@ -3617,6 +3618,7 @@ static int D_DoomMain_Internal (void)
const char *wad;
FIWadManager *iwad_man;
NetworkEntityManager::NetIDStart = MAXPLAYERS + 1;
GC::AddMarkerFunc(GC_MarkGameRoots);
VM_CastSpriteIDToString = Doom_CastSpriteIDToString;