moved the NetworkEntityManager into the backend code.
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7 changed files with 186 additions and 183 deletions
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@ -1,4 +1,5 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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@ -3617,6 +3618,7 @@ static int D_DoomMain_Internal (void)
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const char *wad;
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FIWadManager *iwad_man;
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NetworkEntityManager::NetIDStart = MAXPLAYERS + 1;
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GC::AddMarkerFunc(GC_MarkGameRoots);
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VM_CastSpriteIDToString = Doom_CastSpriteIDToString;
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