moved the NetworkEntityManager into the backend code.
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7 changed files with 186 additions and 183 deletions
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@ -660,7 +660,7 @@ void FLevelLocals::SerializePlayers(FSerializer &arc, bool skipload)
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for (unsigned int i = 0u; i < MAXPLAYERS; ++i)
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{
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if (PlayerInGame(i) && Players[i]->mo != nullptr)
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NetworkEntityManager::SetClientNetworkEntity(Players[i]);
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NetworkEntityManager::SetClientNetworkEntity(Players[i]->mo, i);
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}
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}
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}
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