- handle player meta properties.

Only two really make sense, the rest is never used from scripts and may just remain where it was.
This commit is contained in:
Christoph Oelckers 2017-02-28 01:23:12 +01:00
commit a93a7e1cac
5 changed files with 19 additions and 36 deletions

View file

@ -3325,13 +3325,10 @@ DEFINE_FIELD(APlayerPawn, FlechetteType)
DEFINE_FIELD(APlayerPawn, DamageFade)
DEFINE_FIELD(APlayerPawn, ViewBob)
DEFINE_FIELD(APlayerPawn, FullHeight)
DEFINE_FIELD(APlayerPawn, HealingRadiusType)
DEFINE_FIELD(APlayerPawn, SoundClass)
DEFINE_FIELD(APlayerPawn, Face)
DEFINE_FIELD(APlayerPawn, Portrait)
DEFINE_FIELD(APlayerPawn, Slot)
DEFINE_FIELD(APlayerPawn, InvulMode)
DEFINE_FIELD(APlayerPawn, HexenArmor)
DEFINE_FIELD(APlayerPawn, ColorRangeStart)
DEFINE_FIELD(APlayerPawn, ColorRangeEnd)