- handle player meta properties.

Only two really make sense, the rest is never used from scripts and may just remain where it was.
This commit is contained in:
Christoph Oelckers 2017-02-28 01:23:12 +01:00
commit a93a7e1cac
5 changed files with 19 additions and 36 deletions

View file

@ -2699,24 +2699,6 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, startitem, S_i, PlayerPawn)
bag.DropItemList = di;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, invulnerabilitymode, S, PlayerPawn)
{
PROP_STRING_PARM(str, 0);
defaults->InvulMode = str;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, healradiustype, S, PlayerPawn)
{
PROP_STRING_PARM(str, 0);
defaults->HealingRadiusType = str;
}
//==========================================================================
//
//==========================================================================