- handle player meta properties.
Only two really make sense, the rest is never used from scripts and may just remain where it was.
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5 changed files with 19 additions and 36 deletions
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@ -2699,24 +2699,6 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, startitem, S_i, PlayerPawn)
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bag.DropItemList = di;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, invulnerabilitymode, S, PlayerPawn)
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{
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PROP_STRING_PARM(str, 0);
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defaults->InvulMode = str;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, healradiustype, S, PlayerPawn)
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{
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PROP_STRING_PARM(str, 0);
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defaults->HealingRadiusType = str;
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}
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//==========================================================================
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//
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//==========================================================================
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