- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
- Fixed: CCMD(dir) passes FStrings directly to Printf. For R241: - Fixed: The defaultbind command still treated the bindings as char pointers and as a result didn't work. - Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses the map spot's angle. - Added ThingCountName ACS function which is the same as ThingCount but it takes an actor's type name instead of a spawn ID. SVN r242 (trunk)
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3 changed files with 6 additions and 4 deletions
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@ -1202,7 +1202,7 @@ void C_DrawConsole ()
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{
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player = player->camera->player;
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}
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screen->Dim (PalEntry (player->BlendR*255, player->BlendG*255, player->BlendB*255),
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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}
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}
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