- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
- Speaking of frightening, added +FRIGHTENING flag.
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6 changed files with 18 additions and 2 deletions
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@ -407,6 +407,7 @@ void AActor::Serialize(FSerializer &arc)
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A("flags5", flags5)
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A("flags6", flags6)
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A("flags7", flags7)
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A("flags8", flags8)
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A("weaponspecial", weaponspecial)
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A("special1", special1)
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A("special2", special2)
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@ -8394,6 +8395,9 @@ void PrintMiscActorInfo(AActor *query)
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Printf("\n flags7: %x", query->flags7.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & ActorFlags7::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\n flags8: %x", query->flags8.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags8 & ActorFlags8::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags8));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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query->BounceFlags.GetValue(), query->bouncefactor,
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query->wallbouncefactor);
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