Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox. # Conflicts: # src/playsim/p_mobj.cpp
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6 changed files with 11 additions and 6 deletions
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@ -371,7 +371,8 @@ void AActor::Serialize(FSerializer &arc)
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A("friction", Friction)
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A("SpriteOffset", SpriteOffset)
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("viewpos", ViewPos)
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A("userlights", UserLights);
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A("userlights", UserLights)
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A("WorldOffset", WorldOffset);
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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SerializeArgs(arc, "args", args, def->args, special);
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