Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox. # Conflicts: # src/playsim/p_mobj.cpp
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6 changed files with 11 additions and 6 deletions
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@ -1851,6 +1851,7 @@ DEFINE_FIELD_NAMED(AActor, __Pos.X, x)
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DEFINE_FIELD_NAMED(AActor, __Pos.Y, y)
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DEFINE_FIELD_NAMED(AActor, __Pos.Z, z)
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DEFINE_FIELD(AActor, SpriteOffset)
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DEFINE_FIELD(AActor, WorldOffset)
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DEFINE_FIELD(AActor, Prev)
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DEFINE_FIELD(AActor, SpriteAngle)
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DEFINE_FIELD(AActor, SpriteRotation)
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