Add WorldOffset field

Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.

# Conflicts:
#	src/playsim/p_mobj.cpp
This commit is contained in:
Sally Coolatta 2021-07-24 19:36:31 -04:00 committed by Christoph Oelckers
commit a98c1efc26
6 changed files with 11 additions and 6 deletions

View file

@ -1851,6 +1851,7 @@ DEFINE_FIELD_NAMED(AActor, __Pos.X, x)
DEFINE_FIELD_NAMED(AActor, __Pos.Y, y)
DEFINE_FIELD_NAMED(AActor, __Pos.Z, z)
DEFINE_FIELD(AActor, SpriteOffset)
DEFINE_FIELD(AActor, WorldOffset)
DEFINE_FIELD(AActor, Prev)
DEFINE_FIELD(AActor, SpriteAngle)
DEFINE_FIELD(AActor, SpriteRotation)