- integrated GL parts of translation handling into the main module.
Now that this doesn't have to share assets with HW2D it could be simplified a lot.
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14 changed files with 89 additions and 201 deletions
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@ -45,7 +45,6 @@
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#include "gl/data/gl_data.h"
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#include "gl/textures/gl_hwtexture.h"
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#include "gl/textures/gl_texture.h"
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#include "gl/textures/gl_translate.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/utility/gl_templates.h"
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#include "gl/gl_functions.h"
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@ -340,19 +339,6 @@ int OpenGLFrameBuffer::GetPageCount()
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}
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//==========================================================================
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//
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// DFrameBuffer :: CreatePalette
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//
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// Creates a native palette from a remap table, if supported.
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//
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//==========================================================================
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FNativePalette *OpenGLFrameBuffer::CreatePalette(FRemapTable *remap)
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{
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return GLTranslationPalette::CreatePalette(remap);
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}
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//==========================================================================
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//
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//
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