- integrated GL parts of translation handling into the main module.

Now that this doesn't have to share assets with HW2D it could be simplified a lot.
This commit is contained in:
Christoph Oelckers 2018-04-01 00:59:49 +02:00
commit a9d5533603
14 changed files with 89 additions and 201 deletions

View file

@ -45,7 +45,6 @@
#include "gl/data/gl_data.h"
#include "gl/textures/gl_hwtexture.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_translate.h"
#include "gl/utility/gl_clock.h"
#include "gl/utility/gl_templates.h"
#include "gl/gl_functions.h"
@ -340,19 +339,6 @@ int OpenGLFrameBuffer::GetPageCount()
}
//==========================================================================
//
// DFrameBuffer :: CreatePalette
//
// Creates a native palette from a remap table, if supported.
//
//==========================================================================
FNativePalette *OpenGLFrameBuffer::CreatePalette(FRemapTable *remap)
{
return GLTranslationPalette::CreatePalette(remap);
}
//==========================================================================
//
//