- removed all skybox class types from code in preparation for exporting these classes.
- moved SectorPortal struct to FLevelLocals and exported it.
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96777273c4
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15 changed files with 135 additions and 107 deletions
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@ -738,6 +738,9 @@ void InitThingdef()
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vertstruct->Size = sizeof(vertex_t);
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vertstruct->Align = alignof(vertex_t);
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auto sectorportalstruct = NewNativeStruct("SectorPortal", nullptr);
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sectorportalstruct->Size = sizeof(FSectorPortal);
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sectorportalstruct->Align = alignof(FSectorPortal);
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// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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@ -762,11 +765,12 @@ void InitThingdef()
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PField *levelf = new PField("level", lstruct, VARF_Native | VARF_Static, (intptr_t)&level);
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GlobalSymbols.AddSymbol(levelf);
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// Add the sector array to LevelLocals.
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// Add the game data arrays to LevelLocals.
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lstruct->AddNativeField("sectors", NewPointer(NewResizableArray(sectorstruct), false), myoffsetof(FLevelLocals, sectors), VARF_Native);
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lstruct->AddNativeField("lines", NewPointer(NewResizableArray(linestruct), false), myoffsetof(FLevelLocals, lines), VARF_Native);
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lstruct->AddNativeField("sides", NewPointer(NewResizableArray(sidestruct), false), myoffsetof(FLevelLocals, sides), VARF_Native);
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lstruct->AddNativeField("vertexes", NewPointer(NewResizableArray(vertstruct), false), myoffsetof(FLevelLocals, vertexes), VARF_Native|VARF_ReadOnly);
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lstruct->AddNativeField("sectorportals", NewPointer(NewResizableArray(sectorportalstruct), false), myoffsetof(FLevelLocals, sectorPortals), VARF_Native);
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// set up a variable for the DEH data
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PStruct *dstruct = NewNativeStruct("DehInfo", nullptr);
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