- renamed some functions and fixed a few more conversion errors.
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33 changed files with 83 additions and 83 deletions
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@ -33,13 +33,13 @@ void BlastActor (AActor *victim, fixed_t strength, fixed_t speed, AActor *Owner,
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return;
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}
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angle = Owner->AngleTo(victim);
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angle = Owner->__f_AngleTo(victim);
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angle >>= ANGLETOFINESHIFT;
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victim->vel.x = FixedMul (speed, finecosine[angle]);
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victim->vel.y = FixedMul (speed, finesine[angle]);
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// Spawn blast puff
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ang = victim->AngleTo(Owner);
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ang = victim->__f_AngleTo(Owner);
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ang >>= ANGLETOFINESHIFT;
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pos = victim->Vec3Offset(
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FixedMul (victim->radius+FRACUNIT, finecosine[ang]),
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