- renamed some functions and fixed a few more conversion errors.

This commit is contained in:
Christoph Oelckers 2016-03-17 00:07:37 +01:00
commit aa09cbdada
33 changed files with 83 additions and 83 deletions

View file

@ -33,13 +33,13 @@ void BlastActor (AActor *victim, fixed_t strength, fixed_t speed, AActor *Owner,
return;
}
angle = Owner->AngleTo(victim);
angle = Owner->__f_AngleTo(victim);
angle >>= ANGLETOFINESHIFT;
victim->vel.x = FixedMul (speed, finecosine[angle]);
victim->vel.y = FixedMul (speed, finesine[angle]);
// Spawn blast puff
ang = victim->AngleTo(Owner);
ang = victim->__f_AngleTo(Owner);
ang >>= ANGLETOFINESHIFT;
pos = victim->Vec3Offset(
FixedMul (victim->radius+FRACUNIT, finecosine[ang]),