- renamed some functions and fixed a few more conversion errors.

This commit is contained in:
Christoph Oelckers 2016-03-17 00:07:37 +01:00
commit aa09cbdada
33 changed files with 83 additions and 83 deletions

View file

@ -71,7 +71,7 @@ static void DragonSeek (AActor *actor, DAngle thresh, DAngle turnMax)
{ // attack the destination mobj if it's attackable
AActor *oldTarget;
if (absangle(actor->_f_angle() - actor->AngleTo(target)) < ANGLE_45/2)
if (absangle(actor->_f_angle() - actor->__f_AngleTo(target)) < ANGLE_45/2)
{
oldTarget = actor->target;
actor->target = target;
@ -96,7 +96,7 @@ static void DragonSeek (AActor *actor, DAngle thresh, DAngle turnMax)
{
AActor *bestActor = NULL;
bestAngle = ANGLE_MAX;
angleToTarget = actor->AngleTo(actor->target);
angleToTarget = actor->__f_AngleTo(actor->target);
for (i = 0; i < 5; i++)
{
if (!target->args[i])
@ -109,7 +109,7 @@ static void DragonSeek (AActor *actor, DAngle thresh, DAngle turnMax)
{
continue;
}
angleToSpot = actor->AngleTo(mo);
angleToSpot = actor->__f_AngleTo(mo);
if (absangle(angleToSpot-angleToTarget) < bestAngle)
{
bestAngle = absangle(angleToSpot-angleToTarget);
@ -190,7 +190,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_DragonFlight)
self->target = NULL;
return 0;
}
angle = self->AngleTo(self->target);
angle = self->__f_AngleTo(self->target);
if (absangle(self->_f_angle()-angle) < ANGLE_45/2 && self->CheckMeleeRange())
{
int damage = pr_dragonflight.HitDice (8);