- renamed some functions and fixed a few more conversion errors.

This commit is contained in:
Christoph Oelckers 2016-03-17 00:07:37 +01:00
commit aa09cbdada
33 changed files with 83 additions and 83 deletions

View file

@ -27,7 +27,7 @@ static FRandom pr_fpatk ("FPunchAttack");
void AdjustPlayerAngle (AActor *pmo, FTranslatedLineTarget *t)
{
DAngle difference = deltaangle(pmo->Angles.Yaw, pmo->_f_AngleTo(t->linetarget););
DAngle difference = deltaangle(pmo->Angles.Yaw, pmo->AngleTo(t->linetarget));
if (fabs(difference) > MAX_ANGLE_ADJUST)
{
if (difference > 0)