- renamed some functions and fixed a few more conversion errors.
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33 changed files with 83 additions and 83 deletions
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@ -173,7 +173,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
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{
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if (pr_firedemonchase() < 30)
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{
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ang = self->AngleTo(target);
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ang = self->__f_AngleTo(target);
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if (pr_firedemonchase() < 128)
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ang += ANGLE_90;
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else
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