- renamed some functions and fixed a few more conversion errors.
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33 changed files with 83 additions and 83 deletions
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@ -509,7 +509,7 @@ AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z,
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z -= source->floorclip;
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th = Spawn (type, x, y, z, ALLOW_REPLACE);
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th->target = source; // Originator
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an = th->_f_AngleTo(dest);
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an = th->AngleTo(dest);
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if (dest->flags & MF_SHADOW)
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{ // Invisible target
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an += pr_kmissile.Random2() * (45/256.);
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