- renamed some functions and fixed a few more conversion errors.

This commit is contained in:
Christoph Oelckers 2016-03-17 00:07:37 +01:00
commit aa09cbdada
33 changed files with 83 additions and 83 deletions

View file

@ -112,7 +112,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BridgeOrbit)
if (self->target->args[4]) rotationradius = ((self->target->args[4] * self->target->radius) / 100);
self->Angles.Yaw += rotationspeed;
self->SetOrigin(self->target->Vec3Angle(rotationradius, self->_f_angle(), 0), true);
self->SetOrigin(self->target->Vec3Angle(rotationradius*FRACUNIT, self->_f_angle(), 0), true);
self->floorz = self->target->floorz;
self->ceilingz = self->target->ceilingz;
return 0;

View file

@ -177,7 +177,7 @@ void AAimingCamera::Tick ()
DVector2 vect(fv3.x, fv3.y);
double dz = Z() - tracer->Z() - tracer->height/2;
double dist = vect.Length();
DAngle desiredPitch = dist != 0.f ? vectoyaw(dist, dz) : 0.;
DAngle desiredPitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
DAngle diff = deltaangle(Angles.Pitch, desiredPitch);
if (fabs (diff) < MaxPitchChange)
{

View file

@ -422,7 +422,7 @@ bool APathFollower::Interpolate ()
}
if (args[2] & 2)
{ // adjust yaw
Angles.Yaw = vectoyaw(dx, dy);
Angles.Yaw = VecToAngle(dx, dy);
}
if (args[2] & 4)
{ // adjust pitch; use floats for precision
@ -430,7 +430,7 @@ bool APathFollower::Interpolate ()
double fdy = FIXED2DBL(dy);
double fdz = FIXED2DBL(-dz);
double dist = g_sqrt (fdx*fdx + fdy*fdy);
Angles.Pitch = dist != 0.f ? vectoyaw(dist, fdz) : 0.;
Angles.Pitch = dist != 0.f ? VecToAngle(dist, fdz) : 0.;
}
}
else
@ -633,7 +633,7 @@ bool AMovingCamera::Interpolate ()
if (Super::Interpolate ())
{
Angles.Yaw = _f_AngleTo(tracer, true);
Angles.Yaw = AngleTo(tracer, true);
if (args[2] & 4)
{ // Also aim camera's pitch; use floats for precision
@ -641,7 +641,7 @@ bool AMovingCamera::Interpolate ()
double dy = FIXED2DBL(Y() - tracer->Y());
double dz = FIXED2DBL(Z() - tracer->Z() - tracer->height/2);
double dist = g_sqrt (dx*dx + dy*dy);
Angles.Pitch = dist != 0.f ? vectoyaw(dist, dz) : 0.;
Angles.Pitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
}
return true;

View file

@ -366,7 +366,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
if (player->mo != NULL)
{
// The next 12 lines are from the Doom statusbar code.
badguyangle = player->mo->AngleTo(player->attacker);
badguyangle = player->mo->__f_AngleTo(player->attacker);
if (badguyangle > player->mo->_f_angle())
{
// whether right or left