- renamed some functions and fixed a few more conversion errors.
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33 changed files with 83 additions and 83 deletions
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@ -366,7 +366,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
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if (player->mo != NULL)
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{
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// The next 12 lines are from the Doom statusbar code.
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badguyangle = player->mo->AngleTo(player->attacker);
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badguyangle = player->mo->__f_AngleTo(player->attacker);
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if (badguyangle > player->mo->_f_angle())
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{
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// whether right or left
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