- renamed some functions and fixed a few more conversion errors.
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33 changed files with 83 additions and 83 deletions
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@ -1164,7 +1164,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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}
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else
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{
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ang = origin->AngleTo(target);
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ang = origin->__f_AngleTo(target);
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}
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// Calculate this as float to avoid overflows so that the
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