- convert triangle fan to triangle list on macOS
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4668d0b1de
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aa1ff58353
4 changed files with 64 additions and 1 deletions
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@ -120,6 +120,8 @@ void VulkanFrameBuffer::InitializeState()
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mViewpoints = new GLViewpointBuffer;
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mLights = new FLightBuffer();
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CreateFanToTrisIndexBuffer();
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// To do: move this to HW renderer interface maybe?
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MatricesUBO = (VKDataBuffer*)CreateDataBuffer(-1, false);
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StreamUBO = (VKDataBuffer*)CreateDataBuffer(-1, false);
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@ -129,7 +131,11 @@ void VulkanFrameBuffer::InitializeState()
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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mRenderPassManager->Init();
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#ifdef __APPLE__
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mRenderState.reset(new VkRenderStateMolten());
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#else
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mRenderState.reset(new VkRenderState());
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#endif
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}
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void VulkanFrameBuffer::Update()
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@ -621,3 +627,17 @@ void VulkanFrameBuffer::PrintStartupLog()
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Printf("Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
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Printf("Min. uniform buffer offset alignment: %d\n", limits.minUniformBufferOffsetAlignment);
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}
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void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
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{
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TArray<uint32_t> data;
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for (int i = 2; i < 1000; i++)
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{
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data.Push(0);
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data.Push(i - 1);
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data.Push(i);
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}
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FanToTrisIndexBuffer.reset(CreateIndexBuffer());
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FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data());
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}
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