- fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY.
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2 changed files with 10 additions and 1 deletions
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@ -1237,7 +1237,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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}
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}
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if (damage >= player->health && damage < TELEFRAG_DAMAGE &&
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if (damage >= player->health && damage < TELEFRAG_DAMAGE
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&& (G_SkillProperty(SKILLP_AutoUseHealth) || deathmatch)
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&& !player->morphTics)
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{ // Try to use some inventory health
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