- moved the remaining thinker code to g_shared

This commit is contained in:
Christoph Oelckers 2019-01-31 02:51:07 +01:00
commit aa340145ac
21 changed files with 801 additions and 739 deletions

View file

@ -683,151 +683,6 @@ void P_UpdateSpecials (FLevelLocals *Level)
}
}
//
// SPECIAL SPAWNING
//
IMPLEMENT_CLASS(DLightTransfer, false, false)
void DLightTransfer::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("lastlight", LastLight)
("source", Source)
("targettag", TargetTag)
("copyfloor", CopyFloor);
}
void DLightTransfer::Construct(sector_t *srcSec, int target, bool copyFloor)
{
int secnum;
Source = srcSec;
TargetTag = target;
CopyFloor = copyFloor;
DoTransfer (LastLight = srcSec->lightlevel, target, copyFloor);
if (copyFloor)
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
}
else
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
}
}
void DLightTransfer::Tick ()
{
int light = Source->lightlevel;
if (light != LastLight)
{
LastLight = light;
DoTransfer (light, TargetTag, CopyFloor);
}
}
void DLightTransfer::DoTransfer (int llevel, int target, bool floor)
{
int secnum;
if (floor)
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].SetPlaneLight(sector_t::floor, llevel);
}
else
{
auto itr = Level->GetSectorTagIterator(target);
while ((secnum = itr.Next()) >= 0)
Level->sectors[secnum].SetPlaneLight(sector_t::ceiling, llevel);
}
}
IMPLEMENT_CLASS(DWallLightTransfer, false, false)
void DWallLightTransfer::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("lastlight", LastLight)
("source", Source)
("targetid", TargetID)
("flags", Flags);
}
void DWallLightTransfer::Construct(sector_t *srcSec, int target, uint8_t flags)
{
int linenum;
int wallflags;
Source = srcSec;
TargetID = target;
Flags = flags;
DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
if (!(flags & WLF_NOFAKECONTRAST))
{
wallflags = WALLF_ABSLIGHTING;
}
else
{
wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
}
auto itr = Level->GetLineIdIterator(target);
while ((linenum = itr.Next()) >= 0)
{
if (flags & WLF_SIDE1 && Level->lines[linenum].sidedef[0] != NULL)
{
Level->lines[linenum].sidedef[0]->Flags |= wallflags;
}
if (flags & WLF_SIDE2 && Level->lines[linenum].sidedef[1] != NULL)
{
Level->lines[linenum].sidedef[1]->Flags |= wallflags;
}
}
}
void DWallLightTransfer::Tick ()
{
short light = sector_t::ClampLight(Source->lightlevel);
if (light != LastLight)
{
LastLight = light;
DoTransfer (light, TargetID, Flags);
}
}
void DWallLightTransfer::DoTransfer (short lightlevel, int target, uint8_t flags)
{
int linenum;
auto itr = Level->GetLineIdIterator(target);
while ((linenum = itr.Next()) >= 0)
{
line_t *line = &Level->lines[linenum];
if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
{
line->sidedef[0]->SetLight(lightlevel);
}
if (flags & WLF_SIDE2 && line->sidedef[1] != NULL)
{
line->sidedef[1]->SetLight(lightlevel);
}
}
}
////////////////////////////////////////////////////////////////////////////
//
// FRICTION EFFECTS