only lightmap updated tiles once they're visible
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6 changed files with 26 additions and 7 deletions
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@ -75,15 +75,15 @@ ADD_STAT(lightmap)
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int indexBufferUsed = levelMesh->FreeLists.Index.GetUsedSize();
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out.Format(
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"Surfaces: %u (awaiting updates: %u)\n"
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"Surface pixel area to update: %u\n"
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"Surfaces: %u (awaiting updates: %u static, %u dynamic)\n"
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"Surface pixel area to update: %u static, %u dynamic\n"
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"Surface pixel area: %u\nAtlas pixel area: %u\n"
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"Atlas efficiency: %.4f%%\n"
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"Dynamic BLAS time: %2.3f ms\n"
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"Level mesh process time: %2.3f ms\n"
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"Level mesh index buffer: %d K used (%d%%)",
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stats.tiles.total, stats.tiles.dirty,
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stats.pixels.dirty,
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stats.tiles.total, stats.tiles.dirty, stats.tiles.dirtyDynamic,
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stats.pixels.dirty, stats.pixels.dirtyDynamic,
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stats.pixels.total,
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atlasPixelCount,
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float(stats.pixels.total) / float(atlasPixelCount) * 100.0f,
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