Changed column drawers to use true color textures
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6512068005
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aae4571c95
11 changed files with 214 additions and 175 deletions
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@ -191,6 +191,8 @@ FDynamicColormap ShadeFakeColormap[16];
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BYTE identitymap[256];
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FDynamicColormap identitycolormap;
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bool drawer_needs_pal_input;
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EXTERN_CVAR (Int, r_columnmethod)
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void R_InitShadeMaps()
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@ -2516,6 +2518,7 @@ static bool R_SetBlendFunc (int op, fixed_t fglevel, fixed_t bglevel, int flags)
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colfunc = transcolfunc;
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hcolfunc_post1 = rt_tlate1col;
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hcolfunc_post4 = rt_tlate4cols;
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drawer_needs_pal_input = true;
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}
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return true;
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}
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@ -2566,6 +2569,7 @@ static bool R_SetBlendFunc (int op, fixed_t fglevel, fixed_t bglevel, int flags)
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colfunc = R_DrawTlatedAddColumn;
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hcolfunc_post1 = rt_tlateadd1col;
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hcolfunc_post4 = rt_tlateadd4cols;
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drawer_needs_pal_input = true;
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}
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}
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else
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@ -2587,6 +2591,7 @@ static bool R_SetBlendFunc (int op, fixed_t fglevel, fixed_t bglevel, int flags)
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colfunc = R_DrawAddClampTranslatedColumn;
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hcolfunc_post1 = rt_tlateaddclamp1col;
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hcolfunc_post4 = rt_tlateaddclamp4cols;
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drawer_needs_pal_input = true;
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}
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}
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return true;
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@ -2609,6 +2614,7 @@ static bool R_SetBlendFunc (int op, fixed_t fglevel, fixed_t bglevel, int flags)
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colfunc = R_DrawSubClampTranslatedColumn;
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hcolfunc_post1 = rt_tlatesubclamp1col;
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hcolfunc_post4 = rt_tlatesubclamp4cols;
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drawer_needs_pal_input = true;
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}
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return true;
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@ -2634,6 +2640,7 @@ static bool R_SetBlendFunc (int op, fixed_t fglevel, fixed_t bglevel, int flags)
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colfunc = R_DrawRevSubClampTranslatedColumn;
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hcolfunc_post1 = rt_tlaterevsubclamp1col;
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hcolfunc_post4 = rt_tlaterevsubclamp4cols;
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drawer_needs_pal_input = true;
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}
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return true;
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@ -2658,6 +2665,8 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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{
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fixed_t fglevel, bglevel;
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drawer_needs_pal_input = false;
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style.CheckFuzz();
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if (style.BlendOp == STYLEOP_Shadow)
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@ -2706,6 +2715,7 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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colfunc = R_DrawShadedColumn;
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hcolfunc_post1 = rt_shaded1col;
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hcolfunc_post4 = rt_shaded4cols;
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drawer_needs_pal_input = true;
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dc_color = fixedcolormap ? fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
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basecolormap = &ShadeFakeColormap[16-alpha];
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if (fixedlightlev >= 0 && fixedcolormap == NULL)
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