Changed column drawers to use true color textures
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6512068005
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aae4571c95
11 changed files with 214 additions and 175 deletions
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@ -124,6 +124,11 @@ DECLARE_DRAW_COMMAND(DrawColumnRt1Shaded, DrawColumnRt1Shaded, DrawColumnRt1LLVM
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClamp, DrawColumnRt1AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClamp, DrawColumnRt1SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClamp, DrawColumnRt1RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Translated, DrawColumnRt1Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1TlatedAdd, DrawColumnRt1TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClampTranslated, DrawColumnRt1AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClampTranslated, DrawColumnRt1SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClampTranslated, DrawColumnRt1RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4, DrawColumnRt4, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Copy, DrawColumnRt4Copy, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Add, DrawColumnRt4Add, DrawColumnRt1LLVMCommand);
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@ -131,129 +136,14 @@ DECLARE_DRAW_COMMAND(DrawColumnRt4Shaded, DrawColumnRt4Shaded, DrawColumnRt1LLVM
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClamp, DrawColumnRt4AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClamp, DrawColumnRt4SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClamp, DrawColumnRt4RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Translated, DrawColumnRt4Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4TlatedAdd, DrawColumnRt4TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClampTranslated, DrawColumnRt4AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClampTranslated, DrawColumnRt4SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClampTranslated, DrawColumnRt4RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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/////////////////////////////////////////////////////////////////////////////
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class RtTranslate1colRGBACommand : public DrawerCommand
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{
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const BYTE * RESTRICT translation;
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int hx;
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int yl;
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int yh;
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public:
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RtTranslate1colRGBACommand(const BYTE *translation, int hx, int yl, int yh)
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{
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this->translation = translation;
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this->hx = hx;
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this->yl = yl;
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this->yh = yh;
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}
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void Execute(DrawerThread *thread) override
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{
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int count = yh - yl + 1;
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uint32_t *source = &thread->dc_temp_rgba[yl*4 + hx];
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// Things we do to hit the compiler's optimizer with a clue bat:
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// 1. Parallelism is explicitly spelled out by using a separate
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// C instruction for each assembly instruction. GCC lets me
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// have four temporaries, but VC++ spills to the stack with
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// more than two. Two is probably optimal, anyway.
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// 2. The results of the translation lookups are explicitly
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// stored in byte-sized variables. This causes the VC++ code
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// to use byte mov instructions in most cases; for apparently
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// random reasons, it will use movzx for some places. GCC
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// ignores this and uses movzx always.
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// Do 8 rows at a time.
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for (int count8 = count >> 3; count8; --count8)
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{
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int c0, c1;
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BYTE b0, b1;
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c0 = source[0]; c1 = source[4];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[4] = b1;
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c0 = source[8]; c1 = source[12];
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b0 = translation[c0]; b1 = translation[c1];
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source[8] = b0; source[12] = b1;
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c0 = source[16]; c1 = source[20];
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b0 = translation[c0]; b1 = translation[c1];
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source[16] = b0; source[20] = b1;
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c0 = source[24]; c1 = source[28];
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b0 = translation[c0]; b1 = translation[c1];
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source[24] = b0; source[28] = b1;
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source += 32;
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}
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// Finish by doing 1 row at a time.
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for (count &= 7; count; --count, source += 4)
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{
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source[0] = translation[source[0]];
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}
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}
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};
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class RtTranslate4colsRGBACommand : public DrawerCommand
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{
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const BYTE * RESTRICT translation;
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int yl;
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int yh;
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public:
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RtTranslate4colsRGBACommand(const BYTE *translation, int yl, int yh)
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{
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this->translation = translation;
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this->yl = yl;
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this->yh = yh;
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}
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void Execute(DrawerThread *thread) override
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{
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int count = yh - yl + 1;
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uint32_t *source = &thread->dc_temp_rgba[yl*4];
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int c0, c1;
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BYTE b0, b1;
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// Do 2 rows at a time.
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for (int count8 = count >> 1; count8; --count8)
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{
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c0 = source[0]; c1 = source[1];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[1] = b1;
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c0 = source[2]; c1 = source[3];
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b0 = translation[c0]; b1 = translation[c1];
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source[2] = b0; source[3] = b1;
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c0 = source[4]; c1 = source[5];
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b0 = translation[c0]; b1 = translation[c1];
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source[4] = b0; source[5] = b1;
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c0 = source[6]; c1 = source[7];
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b0 = translation[c0]; b1 = translation[c1];
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source[6] = b0; source[7] = b1;
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source += 8;
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}
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// Do the final row if count was odd.
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if (count & 1)
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{
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c0 = source[0]; c1 = source[1];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[1] = b1;
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c0 = source[2]; c1 = source[3];
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b0 = translation[c0]; b1 = translation[c1];
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source[2] = b0; source[3] = b1;
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}
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}
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};
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class RtInitColsRGBACommand : public DrawerCommand
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{
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BYTE * RESTRICT buff;
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@ -270,12 +160,13 @@ public:
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}
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};
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template<typename InputPixelType>
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class DrawColumnHorizRGBACommand : public DrawerCommand
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{
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int _count;
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fixed_t _iscale;
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fixed_t _texturefrac;
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const BYTE * RESTRICT _source;
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const InputPixelType * RESTRICT _source;
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int _x;
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int _yl;
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int _yh;
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@ -286,7 +177,7 @@ public:
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_count = dc_count;
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_iscale = dc_iscale;
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_texturefrac = dc_texturefrac;
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_source = dc_source;
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_source = (const InputPixelType *)dc_source;
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_x = dc_x;
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_yl = dc_yl;
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_yh = dc_yh;
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@ -309,7 +200,7 @@ public:
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fracstep = _iscale;
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frac = _texturefrac;
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const BYTE *source = _source;
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const InputPixelType *source = _source;
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if (count & 1) {
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*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
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@ -419,28 +310,16 @@ void rt_map4cols_rgba (int sx, int yl, int yh)
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DrawerCommandQueue::QueueCommand<DrawColumnRt4LLVMCommand>(0, sx, yl, yh);
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}
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void rt_Translate1col_rgba(const BYTE *translation, int hx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<RtTranslate1colRGBACommand>(translation, hx, yl, yh);
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}
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void rt_Translate4cols_rgba(const BYTE *translation, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<RtTranslate4colsRGBACommand>(translation, yl, yh);
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}
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// Translates one span at hx to the screen at sx.
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void rt_tlate1col_rgba (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col_rgba(dc_translation, hx, yl, yh);
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rt_map1col(hx, sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates all four spans to the screen starting at sx.
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void rt_tlate4cols_rgba (int sx, int yl, int yh)
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{
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rt_Translate4cols_rgba(dc_translation, yl, yh);
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rt_map4cols(sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx without clamping.
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@ -458,15 +337,13 @@ void rt_add4cols_rgba (int sx, int yl, int yh)
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// Translates and adds one span at hx to the screen at sx without clamping.
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void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col_rgba(dc_translation, hx, yl, yh);
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rt_add1col(hx, sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx without clamping.
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void rt_tlateadd4cols_rgba(int sx, int yl, int yh)
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{
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rt_Translate4cols_rgba(dc_translation, yl, yh);
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rt_add4cols(sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Shades one span at hx to the screen at sx.
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@ -496,15 +373,13 @@ void rt_addclamp4cols_rgba (int sx, int yl, int yh)
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// Translates and adds one span at hx to the screen at sx with clamping.
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void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col_rgba(dc_translation, hx, yl, yh);
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rt_addclamp1col_rgba(hx, sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx with clamping.
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void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh)
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{
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rt_Translate4cols_rgba(dc_translation, yl, yh);
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rt_addclamp4cols(sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx to the screen at sx with clamping.
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@ -522,15 +397,13 @@ void rt_subclamp4cols_rgba (int sx, int yl, int yh)
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// Translates and subtracts one span at hx to the screen at sx with clamping.
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void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col_rgba(dc_translation, hx, yl, yh);
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rt_subclamp1col_rgba(hx, sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and subtracts all four spans to the screen starting at sx with clamping.
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void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh)
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{
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rt_Translate4cols_rgba(dc_translation, yl, yh);
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rt_subclamp4cols_rgba(sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx from the screen at sx with clamping.
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@ -548,15 +421,13 @@ void rt_revsubclamp4cols_rgba (int sx, int yl, int yh)
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// Translates and subtracts one span at hx from the screen at sx with clamping.
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void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col_rgba(dc_translation, hx, yl, yh);
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rt_revsubclamp1col_rgba(hx, sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and subtracts all four spans from the screen starting at sx with clamping.
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void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh)
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{
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rt_Translate4cols_rgba(dc_translation, yl, yh);
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rt_revsubclamp4cols_rgba(sx, yl, yh);
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DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Before each pass through a rendering loop that uses these routines,
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@ -590,7 +461,10 @@ void R_DrawColumnHoriz_rgba (void)
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(*span)[1] = dc_yh;
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*span += 2;
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DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand>();
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if (drawer_needs_pal_input)
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DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint8_t>>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint32_t>>();
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}
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// [RH] Just fills a column with a given color
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